‘Metroid Dread’ revives the series’ prevalent sense of foreboding

“Metroid” in 1986 created an entire genre of games copying its template: Large maps navigated by the tools you find during intense exploration, submerged in atmospheric, environmental storytelling. It was a game so big at the time, you needed to write down passwords to reload your progress, since the game predated “save state” technology. You could easily trace “Dark Souls” back to “Metroid,” with its carefully placed items, locked areas and deliberate backtracking.

Source: WP