For video games, February is the new November

That last game, in particular, points to a broader change in how video games are bought and sold. In recent years, the video game industry has become the domain of live service games that, like “League of Legends” and “Valorant,” never really end. Instead, they are sustained by regular updates, some of which verge on being sequels unto themselves. This year, for example, mega-popular Chinese role-playing game “Genshin Impact” released its 2.0 update over the summer, adding an entire new Japan-inspired region.

Source: WP