Sucker Punch has unfinished business with ‘Ghost of Tsushima’

“We devoted our energy to make it feel like you’re holding a katana, so when you swing your sword and it bounces off an enemy’s shield, you feel it in your hand,” Fox said. “That’s something new to us as game makers, who are used to working in audio and visual, but not this kinetic experience of entertainment.”

Source: WP